Thursday, February 11, 2010

rendered my plato project. timing is an issue (ha. ha. ha.)

no- really. its difficult to translate the passage of the appropriate amount of time spent in once specific place in the virtual world. its different when filming something for real, because you understand how to move through time and move through a particular place/space, because you are physically doing it. i feel like i have no idea how small or how large the worlds i create are, and because of that, i have no idea how to move through the spaces yet. i guess its just a matter of manipulating the cameras and practicing moving them around and creating specific pathways. i feel like these are valuable concepts to mull over, although i'm not sure how they will be applicable to any other area of my life outside of making animated worlds (but i'm sure they will be).

this doesn't really make a lot of sense. i feel like this is kind of just coming out of my head right now...
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i will most likely be working on this on saturday evening. i plan on finishing the modeling, animation and rendering that day.
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