Tuesday, March 23, 2010

shazam... opening sequence i'm prettttttttty sure is good to go.
i don't like the sound but thats still up in the air. i sort of just added these noises because its fun. all of that stuff will come this weekend. i am thinking about editing/manipulating the pete seeger recording of little boxes i have. i've been playing with alot of pitch bending and all of that jazz in audacity and garage band. i'm pretty sure something interesting could come of this.

i am also a day ahead of my planning document. woohoo!

i just have to get the middle sequence finished by wednesday, but it will be easy. i got quite a bit done in class today so i'm almost there!!!!
http://www.freefarm.co.uk/freefarm.php?project_id=147
took a much needed break over vacation. originally i didn't have plans to return to NH to see my family, but maaaaan was it necessary.

my planning document is obviously a little bit off now, but i'm going to adjust and move forward accordingly.
today, i'm going to be DONE with the opening sequence of the factory. i have some videos rendered and i need to just put everything in imovie and get crackin'.

Tuesday, March 9, 2010

factory- breakdown of three sequences, and then each main sequence has 3 parts.

1. Opening Sequence

a.) boxes will exit larger box, get deflected twice and then fade into the space.
there will also be an alternate view in order to establish that the boxes are being produced by a larger box.
b.) boxes will then move along a straight line, get deflected through a series of obstacles and enter a second box.
c.) there will be a pause- and noises.

2. Middle Sequence

a.) boxes will start to emit from second box- sorted by color light shades of (green, pink, blue, yellow)
b.) boxes will then travel through another series of deflectors.
c.) boxes will be funneled into a holding area.

3. End Sequence

a.) boxes will stay in holding area for x amount of frames
b.) boxes will start exiting holding area.
c.) boxes will arrange in a grid, sorted by color... they will then start traveling away from the camera and fade into the white space.

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today i am going to finish modeling all the elements of the opening sequence.

Wednesday, March 3, 2010




is it possible to make a 3D movie out of this?
i want to turn this idea into an environment.

Tuesday, March 2, 2010

http://www.behance.net/Gallery/MTV-ORGANIC/431459

i thought that the video at the bottom was great. not sure how this was made.
self eval- flythru

my flythru isn't really my flythru anymore. i sort of added to and worked on one of my practice projects. i did make a flythru, but i guess it just didn't mean as much to me as making something that i was happy with. the first animation i made, i feel like the modeling is really good and i learned alot technically, but i feel like i was setting myself up to make video games or something... which is not really what i'm interested in at all (not that theres anything wrong with video games).

i really enjoyed this project because i feel like it is a starting point for a lot of other ideas. not only am i learning technical things, but i feel like there is an opportunity to explore more meaningful ways of controlling objects. i'm already thinking about how i can interpret the same idea (just using squares) for the factory project. what goes in to make the squares go out? why are the squares being made? i feel like i could spend my entire semester creating variations on this theme. especially after shanth's talk... i think it would be interesting to explore the symbolism more, and try to be a little bit more expressive with the animation.
second life response-

although i missed second life in class i explored it a little on my own time. i also read the article on jeffrey lipsky AND coincidentally, i'm friends with him on facebook. he added me a while ago, while i was on break for the winter and i wondered why.... now i know! i have also looked at his paintings and enjoy them.

however- i am not sure i'm entirely sold on second life or the idea of heavily participating in virtual reality. i think that the biggest issue i have with it, is quite frankly, it scares me...

i feel like this is an extreme example, and probably not something i will ever be alive to witness, but, humans are becoming increasingly more dependent on technology to communicate and i worry that there will be a time in the history of mankind where spoken language and person to person contact is kind of unnecessary and undesirable.

i have no issues with technology being used to help aid us in our quest for more knowledge or easier lives, and often wonder what the potential of man will be when robotic/interactive technology has freed us from labor. (to me- this idea is very Brave New World). BUT- as much as there is potential for good in the increase of people participating in virtual reality, i also think that there is a lot of room for massive error.

the thing that i don't get, is... even though it is difficult to start an "art career", why would someone at least not try to do such a thing in the REAL world, rather than just doing it in virtual reality. maybe i don't understand because i'm young and full of ideas and the world hasn't really gotten to me yet... but i guess i just feel like, instead of creating a virtual world for yourself or creating a place like Brooklyn Is Watching, why not just go do it in the real world? why not get a whole bunch of people together and make outstanding things and bust your ass trying to make a name for yourself in your real and waking life?

i think it is kind of unhealthy to be so heavily dependent on a fantasy world. even though it may be positive for a lot of people, its something that i don't think i could ever involve myself in. i think for me, it would be devastating to be wildly successful in a virtual world, only to have to worry about things like getting evicted from my studio in my real life. i feel like making and experiencing art is incredibly visceral. is it possible to feel the same when you look at a de kooning on a computer screen as you do in real life? i'm not so sure it is...