Tuesday, February 23, 2010

research topic- deb todd wheeler and other artists who use 3D animation to aid in the process of creating objects!

more to comeeeee. just writing this down and a reminder.
http://www.storyboards-east.com/sb_enoc_crimetime.htm


i love this. i think the characters are adorable.
hmm. so i'm trying to upload my video but i can't. anyway. i'll just explain it i guess.

its just a continuation of the squares video posted earlier (that may no longer be working. i've got to check the link) but with sound.

basically, what i noticed was sort of happening when i was expanding the clips and then editing the sound in the video, a ping happens and the squares scatter and then- when there is a whistle they all gather together. this would be kind of an interesting thing to explore i think...

i'm trying to brainstorm every day sounds (that are related to technology) that would make people gather or scatter. or what noises do we hear in our lives that make us gather or scatter? what noises are repulsive enough to make us leave an area and what noises are pleasant enough to draw us in?

i really like the idea of a whistle even though it is not electronic. something about that noise i think suggests discipline and order. is there an electronic noise that is similar that still suggests the same thing? i was thinking about sounds my computer makes when i do something wrong, but it still does not conjure the same feeling as a whistle, and i don't think an alarm will work either, because alarms make me want to leave an area, not maintain order.

i'm also not entirely sold on the electronic ping yet. i am trying to think of electronic noises that i find to be comforting, but i guess i can't think of any of the top of my head. i may however play around with audacity and garage band and try and make some of my own music. i also have some sort of "ambient" (even though i hate that word) electronic music i've made with friends outside of school that might be applicable for this situation.

i am really interested in continuing to make electronic music. so maybe these two ideas can be meshed together for this project? if i can make a track that encompasses this concept and then make a longer version of the moving squares video where the movements are more controlled.... that would make me pretttyyyyyyyy happy.

Thursday, February 18, 2010

IPR- in progress render!
still don't know how to make things appear and disappear.


Tuesday, February 16, 2010




i believe that this has potential! i am actually starting to not be as frustrated. this is a gooooooooooooood thing.

Thursday, February 11, 2010

rendered my plato project. timing is an issue (ha. ha. ha.)

no- really. its difficult to translate the passage of the appropriate amount of time spent in once specific place in the virtual world. its different when filming something for real, because you understand how to move through time and move through a particular place/space, because you are physically doing it. i feel like i have no idea how small or how large the worlds i create are, and because of that, i have no idea how to move through the spaces yet. i guess its just a matter of manipulating the cameras and practicing moving them around and creating specific pathways. i feel like these are valuable concepts to mull over, although i'm not sure how they will be applicable to any other area of my life outside of making animated worlds (but i'm sure they will be).

this doesn't really make a lot of sense. i feel like this is kind of just coming out of my head right now...
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i will most likely be working on this on saturday evening. i plan on finishing the modeling, animation and rendering that day.
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http://www.ondulation.net/about.html

Tuesday, February 9, 2010

interior fly thru.

from my notes... "upon this bank and shoal of time. how can you move through time? time time time... why am i perpetually trying to learn how to comprehend how people move through/exist in time?"

(you is the character/camera...)

in the beginning, you will be shown a large expanse of flat black space with an opening that is brightly lit. you will go into that opening.
stepping into the opening will reveal an interior space that has a large expanse of two rows of columns that create a sort of hallway. you have no choice but to go down this hallway. the columns are blocking your access to the other parts of the space. this is a very sterile, white space... at the end of the "hallway" created by columns there is a flickering/shimmery golden/yellow light.

you will move slowly down the constructed hallway, occasionally glancing to the sides, trying to see if there is anything outside of the columns, but there isn't. its just white space. the light keeps flickering... but becomes less intense as you get closer to the end of the hallway.

you keep walking, but finally and somewhat abruptly you reach the end of the hallway. when you get there you will be confronted with just a plain wall with text on it. the text will read...

"by the time you got here it was already gone."

if it is possible to make this happen... there is no longer any golden light coming from anywhere. it is completely faded. the light just looks the same as everywhere else in the space. plain and white.
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i'm still not sure how this will resolve, though. this... if it was an installation, would be about the fleeting nature of time. how something can seem so incredible and exciting when its in the future, but when it becomes the present it is absurd and not ideal. the nature of the text will address how we think that we can catch up to this thing that is in the future that may be incredible, but by the time we get to it in the present it is no longer there.

so... how does what the viewer sees in this fly thru become part of the past? do they simply just turn around and walk out of the space?

i'm not really sure if any of that last part made sense. it did in my head.


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i am really satisfied with the way this project is going right now.
intentionally, i feel like this is a modern interpretation of an ancient temple. i feel like there is a lot of potential for "poeticism" in animation... even though i think that word sounds kind of hokey.




again- i am just having the feeling that i wish that i had the space and resources to actually make these installations (in the real world). i keep looking at super large scale works and drooling over how these people get to do this kind of stuff (julian schnabels pink palace???? WANT.) i'm wondering if this could be done with a canvas tent like structure and some lights and a few columns i make myself.

thinking thinking thinking...



Wednesday, February 3, 2010

I CANT GET MY IMAGE TO PRINT.
WAAAAAAAH.

Tuesday, February 2, 2010

right now this seems kind of overwhelming. i'm not sure why i'm so intimidated by using programs like this, but i just feel like i would rather learn how to do these things in real life first, rather than replicate them on a computer.... but i'm hoping that if i ever get the chance to learn how to make large scale pieces like this, it will be significantly easier now that i've made them virtually.

anyway. i have done alot of work in my "world" and i think it looks pretty incredible. i still really wish that there was a way i could plan this as an installation. maybe after my animation is finished i can find a space that i can do this in.

i feel bad about taking a video from youtube... i think that i might do some work in imovie this evening and try to add some more clips in with the video that i have now. i still want to add some images of fashion shows and commercials. i'm still kind of novice when it comes to imovie so i guess i just have alot of experimenting to do.
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